01
Droptide
Drop one in, merge it, drop the next. A one-thumb puzzle that gets its hooks in somewhere around minute three.
Toronto Making games since 2014
No world to save, no plot to follow, no ending to reach. Just games that keep going for as long as you feel like playing them.
01
Drop one in, merge it, drop the next. A one-thumb puzzle that gets its hooks in somewhere around minute three.
02
A dachshund with rocket problems. Tap to send Ralph over or under an endless army of jetpack cats. One button, no mercy.
03
Adventures in Limbo. Thrust a small glowing blob upward, forever, toward a light that keeps moving. Calmer than it sounds.
04
Two fleets on graph paper. Press one of yours and flick, and the line goes where your finger was going — off the edges of the page and, with luck, through one of theirs.
05
Four-hand euchre against the computer. One card turned up, somebody has to call it, and the two jacks you were counting on have quietly changed suits.
unHero is a small independent studio in Toronto. We've been shipping casual games for over a decade.
No open worlds. No season passes. No twelve-minute tutorial. We make the kind of game you open in a lineup and close ninety seconds later without feeling like you owe it anything — and the kind that quietly takes two hours on a patio, if that's the sort of afternoon you're having.
Everything we make runs on the phone in your pocket, and increasingly in the browser tab you already have open.